We don’t like to make plans that go too far out because we couldn’t maintain that flexibility. We have the freedom to look at what’s coming, look at what’s changing, and try and adapt to that. One of our strengths as a company is that we don’t have any external investors. I think anyone who thinks they know exactly what the state of the video game industry is going to be like five years from now is quite likely to be wrong. We really don’t know what we’re going to be doing a year from now. It’s just the accurate representation of the way we work. It always sort of bums me out, because it’s not an attempt on our part to be obtuse. RW: I think one of the things that’s confusing for fans, and people in general about Valve, is our unwillingness to ever really say whether something is completely on or off the table. Robin Walker, programmer on Half-Life: Alyx. That’s kind of all hands on deck right now. Is In the Valley of the Gods still happening?
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